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Drop

Drop

A self-hosted game distribution platform for sharing DRM-free games with a store-like interface, flexible authentication, and cross-platform clients.

Open source alternative to:

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Drop is an open-source, self-hosted game distribution platform for sharing DRM-free games with a group — friends, family, or a whole community. You point it at a library folder of games, and it presents them through a fast, polished storefront with metadata, versions, and per-user downloads. An instance can never be accessed without authentication.

The server is deployed as a pre-built Docker container backed by PostgreSQL, with a compose file that gets an instance running in about five minutes. Game metadata is pulled automatically from IGDB, GiantBomb, PCGamingWiki, or Steam, or entered manually. Authentication is flexible: simple username/password, OpenID Connect for SSO, and multi-factor authentication are all built in.

Desktop clients run on Windows, macOS, and most major Linux distributions, including SteamOS on the Steam Deck, with Proton support for running Windows games on Linux. Compared to Steam or GameVault, Drop gives you the distribution and library experience without the vendor lock-in — it is fully open source under AGPL-3.0, community-translated via Weblate, and funded through Open Collective rather than a subscription.

Frequently Asked Questions

Which platforms does the Drop client run on?

The Drop client is available for Windows, macOS, and most major Linux distributions including Ubuntu, Debian, Fedora, Arch, and Bazzite, as well as SteamOS on the Steam Deck. On Linux, Proton can be used to run Windows games.

How do I deploy a Drop server?

The easiest way is the official Docker Compose setup, which runs the pre-built ghcr.io/drop-oss/drop container alongside a PostgreSQL 14 database. You mount a library folder for your game files and a data folder for stored objects, and the instance is reachable on port 3000.

What authentication options does Drop support?

Drop ships with three built-in authentication methods: simple username/password login, OpenID Connect (OIDC) for single sign-on with external providers, and multi-factor authentication. Every Drop instance requires authentication — there is no unauthenticated access mode.

Where does game metadata in Drop come from?

Drop can enrich your library with metadata from IGDB, GiantBomb, PCGamingWiki, or Steam, or you can fill in titles, descriptions, and artwork manually. Metadata sources are configured by the instance admin.

Is Drop available in languages other than English?

Yes. Drop is community-translated through Weblate at translate.droposs.org, where anyone can contribute translations for both the interface and documentation.

Visit Drop
OpenAltFinder Score
77/100
Project Health (50%)
53/100
License (20%)
100/100
Self-hostable (20%)
100/100
Recency (10%)
100/100
How scoring works
Project Details
License
AGPL-3.0
Self hostable
Yes
Repository details
Version
v0.3.5
Created
10/7/2024
Stars
721
Forks
41
Open issues
67
Last commit
8/21/2026

Updated 8/28/2026, 3:00:15 PM

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